Eviyanti, Retno (2018) The Implementation of Jeopardy Game to Increase Student’s Reading Comprehension at The Eight Grade of SMP N I Punggur Central Lampung. Undergraduate thesis, IAIN Metro.
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Abstract
The main goal of this research is to investigate whether by implementating Jeopardy Game can increase the students‟ reading comprehension. The subject of this research is the eighth graders of SMP N 1 Punggur. The researcher is certain that Jeopardy Game as the an innovative technique can be used by the students in learning process.
This present research is classroom action research which is done in two cycles. Each cycle consist of three meeting. To collect the data, the researcher uses observation, test,documentation, and field note. For getting the students‟ score, the researcher gives two kinds of test. The first one is pre-test, and the other one is post-test. Pre-test is used to measure the basic knowledge of the students while post-test is used to know the students‟ reading comprehension after giving the tretments. Then, the result will be analyzed by taking the average score of pre test and post test.
The finding of the research shows that by implementing Jeopardy Game in teaching and learning process, the students can increase their reading comprehension. It can be seen from the score of pre-test, post-test I and post test II. The average score in pre-test is 61,37, then the average scorein post-test I is 71,87 and the average score in post-test II is 83,59. Moreover, the indicator of this research is 75% students should get score at least 70. Based on minimum criteria of mastery ( MMC ) the result in cycle I have not achieved the indicator of the research because 12 students or 37,50% get score under 70. While in cycle II, the result is better than the result in cycle I because only 6 students or 18,75% get score under 70. From those result, it can be seen that indicator of this research has been achieved. The students can increase their reading by using Jeopardy Game. Keyword : Reading Comprehension, Jeopardy Game, classroom Action Research
Item Type: | Thesis (Undergraduate) |
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Subjects: | Pendidikan Bahasa Inggris |
Divisions: | Fakultas Tarbiyah dan Ilmu Kependidikan > Pendidikan Bahasa Inggris |
Depositing User: | Aan Gufroni . |
Date Deposited: | 23 Jan 2020 00:57 |
Last Modified: | 23 Jan 2020 00:57 |
URI: | https://repository.metrouniv.ac.id/id/eprint/1398 |
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