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The Use of Pictionary Game to Increase The Students’ Vocabulary Mastery at The Eighth Graders of MTs Darul A’mal Metro in The Academic Year of 2017/2018

Teryzzeta, Novi (2018) The Use of Pictionary Game to Increase The Students’ Vocabulary Mastery at The Eighth Graders of MTs Darul A’mal Metro in The Academic Year of 2017/2018. Undergraduate thesis, IAIN Metro.

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Abstract

Vocabulary is basic to communication. Vocabulary is really the main point in learning a language in other that people can communicate one another. Many students have lack vocabulary, because the students are still hard to memorize the vocabulary. This condition was found by the researcher at the eighth graders of MTs Darul A’mal Metro it is caused the students are still hard to memorize when they get new vocabulary. Moreover, the students are lack enthusiast in following the learning process. The students are also passive during teaching learning process. To increase the students’ vocabulary mastery, the researcher used pictionary gameas the media in learning process.The researcher had outline the problem in this research focused in vocabulary mastery. The aimed of this research was to use pictionary gameto increase students’ vocabularymastery at the eighth graders of MTs Darul A’mal Metro in the academic year of 2017/ 2018, that consisted of 20 students. This research conducted in two cycle. This research was classroom action research consisted of 4 steps namely, planning, acting, observing and reflecting. Test, observation, documentation and field note were use as the data collecting method.

Regarding to the research process, te researcher gave the pre-test for the students to know their vocabulary score. Then, the researcher did the treatment for the students. In addition, the change of the students’ vocabulary score could be know through post-test I that had been given in every cycle. The test consisted 20 item of essay form. The result of the research illustrated the average of thestudents score in pre-test was 53,25 (20%), post-test I was 67 (40%), and post-test II was 81 (85%). It indicate that indicator success has been achieved at least 80% students was passed the minimum standard criteria (MSC) at least 70. And it is obvious that by using pictionary gamecould increase students’ vocabulary mastery. It mean that, this research was successfull.

Key word : Vocabulary Mastery, Pictionary Game

Item Type: Thesis (Undergraduate)
Subjects: Pendidikan Bahasa Inggris
Divisions: Fakultas Tarbiyah dan Ilmu Kependidikan > Pendidikan Bahasa Inggris
Depositing User: Aan Gufroni .
Date Deposited: 18 Feb 2020 03:54
Last Modified: 18 Feb 2020 03:54
URI: https://repository.metrouniv.ac.id/id/eprint/2658

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