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The Effect of Boggle Board Game on the Students’ Vocabulary Mastery of the Eighth Grade of SMPN 10 Metro

Habibah, Nining Khofifah (2021) The Effect of Boggle Board Game on the Students’ Vocabulary Mastery of the Eighth Grade of SMPN 10 Metro. Undergraduate thesis, IAIN Metro.

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Abstract

The aim of this research is to investigate the effect of boggle board game on the students’ vocabulary mastery of the eighth grade of SMPN 10 Metro. This research is quasi-experimental research. The method used to collecting the data is observation, documentation and test. The sampling technique used in this research was cluster random sampling. The researcher took one classes as the experimental class and controlled class. The subject of this research was class 8.1 as the control class and experimental class. For the testing hypothesis was analyzed using t-Test formula. The researcher used SPSS v.20. From the data analysis especially one sample t-Test, it is obtained sig. (2-tailed) was 0.000. It is lower than α = 0.05. So, there is significant difference in students learning result at the experimental class that used a treatment boggle board game. Moreover, based on the result of data analysis, the mean score of post-test in experiment class was 73.39 and the mean score of pre-test is 65.15. It can be concluded that Boggle Board Game has positive and significant effect on students’ vocabulary mastery in eighth class of SMPN 10 Metro.

Item Type: Thesis (Undergraduate)
Subjects: Pendidikan Bahasa Inggris
Divisions: Fakultas Tarbiyah dan Ilmu Kependidikan > Pendidikan Bahasa Inggris
Depositing User: Siti Ma'ani IAIN Metro
Date Deposited: 27 May 2021 01:59
Last Modified: 27 May 2021 01:59
URI: https://repository.metrouniv.ac.id/id/eprint/4441

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