Ilham, Rahmat (2024) Using ‘Follow The Footprints Games’ To Increase The Vocabulary Mastery Among The Seventh Graders At SMP Negeri 3 Metro. Undergraduate thesis, IAIN Metro.
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Abstract
The objectives of this study is to investigate the potential efficacy of incorporating games into the teaching and learning process to increase vocabulary mastery. The study focused on 27 students of seventh-grade students of VII-D class enrolled at Junior High School 3 Metro during the Academic Year of 2023/2024. This research was conducted over two cycles, with each cycle comprising five sessions structured around the phases of plan, action, observation, and reflection.
Researcher carried out classroom action research and data collection methods employed in this study included pre-test and post-test assessments, documentation, observation, and interviews. The primary objectives of the pre test and post-test were to gauge students' vocabulary mastery levels both before and after the treatment interventions were administered. In cycle 1, the average percentages of actively engaged students was recorded at 69%, which increased slightly to 78% in cycle 2. Analysis of the average scores from both the pre-test and post-test revealed a notable improvement. Specifically, the average post-test score surpassed that of the pre-test, indicating a positive progression in vocabulary mastery. The average pre-test score was 79.77, while the post-test average rose to 88.33, reflecting a progress of 8.56 points. These findings suggest a beneficial impact of the game on enhancing vocabulary learning, as evidenced by the positive increase observed in both pre-test and post-test results.
Utilizing the 'Follow the Footprints Games' as a teaching tool has notably sparked student interest and motivation within the classroom, thereby fostering an enjoyable learning environment. This interactive approach facilitates easier comprehension of the material and encourages active engagement among students. The observed increase in student scores further corroborates the positive impact of the game on enhancing vocabulary mastery.
Keywords: Classroom action research, follow the footprints games, vocabulary mastery
Item Type: | Thesis (Undergraduate) |
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Subjects: | Pendidikan Bahasa Inggris |
Divisions: | Fakultas Tarbiyah dan Ilmu Kependidikan > Pendidikan Bahasa Inggris |
Depositing User: | Siti Ma'ani IAIN Metro |
Date Deposited: | 19 Sep 2024 07:21 |
Last Modified: | 19 Sep 2024 07:21 |
URI: | https://repository.metrouniv.ac.id/id/eprint/9841 |
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